![]() The visible hut must be reloaded as many times as necessary till you get a fast unit. You must play OCC (space ship or conquest) all OCC rules apply. There is good amount of land for every one, but French, to expand. Spanish and Carthaginians start at the opposite ends of the other continent. ![]() Celt (NE), Babylonians (NW), Americans (SW), and Indians (SE) are directly connected to the ideal city location via a river. The rivals, thus are Celt, Babylonian, Spanish, American, Carthaginian, and Indian. expansionist and an even mix of civilized vs. Carthaginians are chosen for orange to have an even mix (2 of each) of perfectionist vs. From each color group the chosen civilization is the rational one except for orange (and blue) for whom no rational civ exists. Rival player starting positions are set at prime 3 or 4 special locations. One settler should head down river to get the visible hut and the other should head up river for the starting location which can be reached in one turn. ![]() Oceans allow access to open waters both on east and west. All land pieces have a river through them. The rest of the city radius is covered by one forest, grasslands, and ocean. It has 4 specials: whale, wine, oasis, and gold. Map: There is a patch of land right in the middle of the world that is the designated ideal location for One City Challenge. One City Challenge (victory by spaceship or conquest)
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